Rift Apothecary

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Rift Apothecary Empty Rift Apothecary

Post  asdfeer1 on Fri Oct 17, 2014 10:51 am

Apothecary is a crafting profession to create consumable items such as Flasks, Potions, Philters, Tonics, and Vials in [You must be registered and logged in to see this link.], and all of these consumable items can give immediate, short-term and long-term benefits. Like many typical MMOs, there are potions that restore mana and health, increase stats or buff your resistance to various magics, while philters can be thrown at mobs to do damage or used to heal an entire party or raid. Apothecary works best with Foraging and Butchering as you'll need plants and some animal parts (bones and teeth) to make items. There are also recipes for rare color dyes that may not be available from dye vendors.

When you play apothecary this profession, you will need to find trainers, and generally they can be found in the following locations, such as guardian areas, defiant areas, and contested areas. An Apothecary trainer can only teach you recipes and profession levels up to his own level. This means a Novice Apothecary NPC will be unable to teach you a recipe for which the Skilled Apothecary profession grade is required. When you play this profession, you will need amount of gold and you can [You must be registered and logged in to see this link.] from our site.

The Apothecary profession is useful for any calling and quite profitable as well in rift mmo (EU). Popping a mana potion in the midst of a boss fight can save lives if you are a healer, and using a healing potion while getting ganked can mean the difference between victory and defeat. At max level the use of Vials and Philters can significantly improve your chancing of winning a difficult encounter and most serious raiders will likely make use of them. Their usefulness at end game, combined with the knowledge that these items are consumable, means that there will always be a strong market for these items and are therefore great for making some quick cash if you can gather the materials.


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